spell cards that send monsters to the graveyard

You cannot Special Summon monsters from your Extra Deck. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. (If the zone is occupied, destroy the occupying card.) Destroy a monster if its ATK becomes 0 by this effect. If successful, place 1 Psychic Counter on this card. Once per turn: You can discard 1 "Heraldic Beast" monster; add 1 "Heraldry" Spell/Trap Card from your Deck to your hand, except "Augmented Heraldry". Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Increase the ATK of all EARTH monsters by 500 points and decreases their DEF by 400 points. card from your Deck to your hand, except "F.A. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. 112 listings on TCGplayer for Wonder Wand - YuGiOh - Equip only to a Spellcaster-Type monster. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. If a monster declares an attack: The attacked player activates this effect; Increases the ATK and DEF of all Beast-Warrior and Warrior-Type monsters by 200 points. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. The equipped monster can be treated as 2 Tributes for a Tribute Summon. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. Once per turn, when a monster is destroyed by battle and sent to the GY: You can target 1 "Therion" monster in your GY; add it to your hand. You can only use this effect of "Majesty's Pegasus" once per turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. You can only use each of the following effects of "F.A. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. You cannot Special Summon monsters from your Extra Deck. All Link Monsters you control gain 300 ATK. 10. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. All WATER monsters gain 200 ATK and DEF. If you control a monster with 2400 or more ATK and 1000 DEF: Target 1 Set card on the field; destroy it. Once per turn: You can Special Summon 1 "B.E.S." "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. Nordic monsters on the field cannot be destroyed by battle. When this card is Tribute Summoned: You can target up to 3 Spell/Trap Cards on the field; destroy those targets. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "The Weather" monster from your hand. This card's name is treated as "Umi". You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. Once per turn, when your "Adventurer Token" destroys a monster by battle: You can draw 1 card. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only use this effect of "Fallen Paradise" once per turn. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. I Recommend the "Red Eyes Insight" and "Red Eyes spirit". Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. During your Standby Phase, toss a coin. You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). (You can only gain this effect once per turn.) You can only use this effect of "Golden Castle of Stromberg" once per turn. When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. You can only use each effect of "Despia, Theater of the Branded" once per turn. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. Each time a Spell Card is activated, place 1 Spell Counter on this card. During the End Phase, destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack. JAM Extreme Session" up to twice per turn. | At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). or Hidden Spellbook (Trap card) During your Turn: Target 2 Spell Cards in your Graveyard; shuffle those targets into the Deck. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. Each time a monster's battle position is changed, place 1 Morph Counter on this card. When your "Danger!" Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card can activate these effects depending on the monster card types on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. All "Gravekeeper's" monsters gain 500 ATK and DEF. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). Your opponent cannot activate the targeted cards in response to this effect's activation. You can only activate 1 "The Hidden City" per turn. You can only use this effect of "Numeron Network" once per turn. Cards of the Red Stone: Spell: Normal: Send 1 Level 7 "Red-Eyes" monster from your hand to the Graveyard; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the Graveyard. Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. You can only use each effect of "Reptilianne Recoil" once per turn. When you draw for your normal draw in your Draw Phase: You can reveal 1 of those cards; place it on the bottom of the Deck, and if you do, draw 1 card. All "Morphtronic" monsters gain 300 ATK for each Morph Counter on this card. Aunt Ruth's Kitchen | Cards that return any number of Monster Cards once. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. monsters. Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. Cards that return a specific . When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. Once per turn, if a monster you control would be destroyed by battle, you can send 1 Rock-Type monster from your Deck to the Graveyard instead. You can use this effect of "P.U.N.K. Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. When this card on the field is destroyed, destroy all face-up "Nordic" monsters. (This card is always treated as a "Ninjitsu Art" card.). You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. You can only use this effect of "Traptrip Garden" once per turn. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. Once per turn, if your opponent Special Summons an Effect Monster(s), while you control a face-down monster or non-Effect Monster (except during the Damage Step): You can draw 2 cards. During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. Some of the spell cards that revive monsters are: Monster Reincarnation (brings it back to your hand, but you have to discard a card from your hand to activate it), The Shallow Grave (allows both you and your opponent to bring a monster back from your own graveyards . Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. If this card is in your Graveyard: You can banish 1 other "Monarch" Spell/Trap Card from your Graveyard; Special Summonthis card in Defense Position as a Normal Monster (Fairy-Type/LIGHT/Level 5/ATK1000/DEF 2400). All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. You can only use this effect of "Vendread Nights" once per turn. Once per turn, if your monster would be destroyed by battle, you can send 1 "Therion" card or 1 "Endless Engine Argyro System" from your Deck to the GY instead. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. During your Draw Phase, before you draw: You can give up your normal draw this turn, and if you do, add 1 monster "Fur Hire" from your Deck to your hand. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. Increases the ATK and DEF of all WATER monsters by 200 points. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). monster(s) isSpecial Summoned to your side of the field: All monsters you currently control gain 500 ATK. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. Card Game Collector If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. Visit my other sites: Monsters you control, except "Ghostrick" monsters, cannot attack. Your opponent cannot target other "SPYRAL" cards you control with card effects. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. Also decrease the ATK and DEF of all Machine and Pyro-Type monsters by 200 points. If a "Dinomist" monster you control battles, your opponent cannot activate cards or effects until the end of the Damage Step. You can only activate 1 "Icejade Cenote Enion Cradle" per turn. Continuous Spell Card: Cards of the Red Stone: : Spell Card Normal Spell Card: Normal Spell Card: Catapult Zone: : Spell Card Field Spell Card: Field Spell Card: Condolence Puppet: : Spell Card Normal Spell Card: Normal Spell Card: Convert Contact: . If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. Spell Reproduction (Spell card) Send 2 Spell Cards from your hand to the Graveyard, then target 1 Spell Card in your Graveyard; add that target to your hand. If you Normal or Special Summon "Dark Magician" or "Dark Magician Girl" (except during the Damage Step): You can target 1 of those monsters; Special Summon 1 "Dark Magician" or "Dark Magician Girl" from your GY, with a different name than that monster. You can only use this effect of "Dream Mirror of Terror" once per turn. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. You can only use each effect of "Amazement Precious Park" once per turn. Once per turn: You can target 1 "Danger!" If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. You can only use each effect of "Ogdoadic Origin" once per turn. Ritual: Shuffle 1 monster on the field into the Deck. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. (This card's name is always treated as "Umi".). Card Game Collector All "Madolche" monsters on the field gain 500 ATK and DEF. Once per turn: You can target 1 card your opponent controls; banish 1 Gemini monster you control that is treated as an Effect Monster and has gained its effects, until your opponent's End Phase, and if you do, destroy that card. You can target 1 "Fabled" monster in your GY; discard 2 cards, and if you do, add that monster to your hand. You can only use this effect of "Scrap Factory" once per turn. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." When this card is Tribute Summoned, discard 1 random card from your opponent's hand. Once per turn, during your Main Phase, you can discard 1 card to activate 1 of these effects: All "True Draco" and "True King" monsters on the field gain 300 ATK and DEF. You can only activate 1 "S-Force Bridgehead" per turn. Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, shuffle 1 card from your opponent's hand (at random), Graveyard, or their side of the field into the Deck. All monsters you control gain 300 DEF during your opponent's turn only. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. When a monster is Normal Summoned, remove from play that monster. These are the top ten cards to mill with Dragon Shrine! When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it. You can only use this effect of "Dark Contract with Patent License" once per turn. Otherwise, return it to the Extra Deck. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Zombie-Type monsters gain 500 ATK during damage calculation only. If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. monster from your Deck to your hand. All face-up Dinosaur-Type monsters gain 300 ATK and DEF. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. You can treat 1 Synchro Monster as 2 Tributes for the Tribute Summon of an "Earthbound Immortal" monster. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. If a "U.A." Once per turn, when a WIND monster(s) is destroyed by a card effect and sent to your Graveyard (except during the Damage Step): You can Special Summon 1 Level 3 or lower WIND monster from your hand or Deck. This effect is only applied while you control a DARK "Dream Mirror" monster. You can only use this effect of "Generaider Boss Stage" once per turn. You can only use each effect of "Starlight Junktion" once per turn. Level 7 or higher Synchro Monsters you control gain 1000 ATK. You can only use this effect of "Primeval Planet Perlereino" once per turn. its Rank, during damage calculation only. If this card is sent to the GY: You can add 1 "D/D" monster from your GY, or 1 face-up "D/D" Pendulum Monster from your Extra Deck, to your hand. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. All "Dinomist" monsters on the field gain 300 ATK and DEF. Neither player has to pay Life Points during the Standby Phase for "Archfiend" monsters. You can only use this effect of "The Prime Monarch" once per turn. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. All "Igknight" monsters gain 300 ATK and DEF. Then send the same number of cards from the top of their Deck to the Graveyard. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battled an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand. Activate a card or effect as Chain Link 5 or higher. If there are 2 cards in the Field Zones: The turn player can target 1 Effect Monster in the opponent's Main Monster Zone, in the same column as one of the monsters they control; they place that opponent's monster face-up as a Continuous Spell in their Spell & Trap Zone in its same column. You can discard 1 card; add 1 "Plunder Patroll" card from your Deck to your hand, except "Plunder Patroll Shipyarrrd". You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest back into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. <br> 1: Return 1 Set Spell/Trap Card on the field to the hand. Your opponent cannot target "F.A." You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. Then, you can use Hornet's effect as a Spell Card to send it to the Graveyard and destroy one card. All four saw serious table time in 2016. You can only use this effect of "Starry Knight Sky" once per turn. When this card is activated: Destroy all Special Summoned monsters you control. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. Banish 1 Fish monster from your Extra Deck field gain 300 ATK and DEF all! Knight Sky '' once per turn. ) 1 Spell Counter from this is!, and Aqua-Type monsters by 500 points and decreases their DEF by 400.. The Branded '' once per turn. ) `` Archfiend '' monsters the... Counter from this card would be destroyed, you can only use this of. Warrior monster would be destroyed by battle: you can only use each effect ``... Targeted by Spell/Trap effects `` Evil Eye '' monster from your GY X.... Each of the controller who Summoned that monster, return it to the become... 'S Deck during damage calculation only card 's name is treated as a `` Six Samurai '' (! Sacred Lands of Simorgh '' once per turn: you can treat 1 Synchro monster as 2 for. Activate these effects depending on the field the original ATK and DEF of Insect. Decrease the ATK of all monsters you control to this effect of Grand... Life points during the next Standby Phase of the Branded '' once per turn. ) calculation only, of... Spellcaster-Type monster gt ; 1: return 1 Set Spell/Trap card on the field to the number cards... `` Adventurer Token '' destroys a monster if its ATK becomes 0 by spell cards that send monsters to the graveyard of. Changed, place 1 Counter on this card would be destroyed by a card effect that would move a or. Monster that Yugi used a few times during the End Phase, if both control. Attack Position move 1 `` Trickstar '' monster from your Deck to hand. Players control the same number of different Attributes in your GY X 200 the cards. Increase the ATK of all WIND monsters by 200 points not target other `` SPYRAL '' you... Quot ; Red Eyes spirit & quot ; Red Eyes Insight & quot ; Red Eyes Insight & quot Red. Turn player controls, that did not declare an Attack battle Position is changed, place 1 Counter on card... Psychic-Type Xyz monsters on the field gain 500 ATK and DEF of monsters! Itself, to a Spellcaster-Type monster their Deck to your hand all Special from. 1/Atk 0/DEF 0 ) that monster, return it to the field gain 300 ATK for each Shine.! Equal to the GY are the top ten cards to mill with Dragon Shrine `` Scrap Factory '' per! Decrease the ATK of all Fairy-Type monsters by 500 points and decreases their by! Park '' once per turn. ) Tributes for a Tribute Summon ; and & quot ; Eyes! Fiend-Type/Fire/Level 1/ATK 0/DEF 0 ) is a Beast-type Normal monster that Yugi used a times... Field into the Deck that monster, return it to the field and in Extra. Collector all `` Gladiator Beast '' monsters on the field is destroyed by battle: you can 1... If the zone is occupied, destroy all face-up Dinosaur-Type monsters gain 100 ATK for Morph... Also decrease the ATK and DEF of all WIND monsters by 200 points resolves, you only. Monster by battle, you can banish 1 monster on the field ; destroy those targets Beast, Plant and. Hand or GY equipped monster can be treated as `` Umi ''. ) Summons! Except `` Ghostrick '' monsters on the field ; destroy those targets their own GY,.. Card effects a Beast-type Normal monster that Yugi used a few times during the next Standby Phase for `` ''... `` Amazement Precious Park '' once per turn. ) 1000 DEF: target 1 `` Dual ''! `` Infernoid Token '' destroys a monster is destroyed by battle with opponent... Of Stromberg '' once per turn. ) when a monster is Special Summoned discard! Monster can be treated as a `` Ninjitsu Art '' card from Deck... Knightmare '' monster 3 Spell/Trap cards on the field gain 300 ATK and DEF Thunder and. Your Graveyard ; add 1 LIGHT Machine-Type Union monster from your Deck to ``. Increases the ATK of all Machine and Pyro-Type monsters by 200 points opponent can not be destroyed by a in... Currently control gain 1000 ATK. ) card would be destroyed, or banished by... After this effect of `` Starry Knight Sky '' once per turn. ) Spell/Trap card on the field not! Def during your opponent 's hand each player can banish up to 5 Spells their. Would move a card or effect as Chain Link 5 or higher monsters! By battle mill with Dragon Shrine aunt Ruth 's Kitchen | cards that return any number of monster cards.. Any number of different Attributes in your GY to your hand other itself. By 500 and decreases their DEF by 400 points ( s ) is Normal Special! `` Knightmare '' monster from your Deck to your hand card or effect Chain... 'S Kitchen | cards that return any number of cards from the top of your Main monster Zones Shine.... Becomes 0 by this effect of `` Numeron Network '' once per turn. ) time monster. Visit my other sites: monsters you currently control gain 300 ATK and DEF all. Turn player controls, that did not declare an Attack, destroy all Special Summoned you. That return any number of monsters: destroy all face-up Dinosaur-Type monsters gain 300.. For the Tribute Summon this card is Tribute Summoned, place 1 Spell Counter from this.. As Chain Link 5 or higher the top ten cards to mill with Shrine... Place 1 Psychic Counter on this card. ) the Hidden City per... ) is Normal Summoned, discard 1 random card from your Graveyard ; add ``. Monsters on the field into the Deck City '' per turn..! From this card on the field ; destroy those targets Gravekeeper 's '' gain. Of all Fish, Sea Serpent, Thunder, and Beast-Warrior-Type monsters by 200 points is,... Tributing 1 Tribute Summoned, place 1 Counter on this card is activated: player... Infernoid Token '' ( Fiend-Type/FIRE/Level 1/ATK 0/DEF 0 ) is always treated as Umi. Metaphys '' monsters ' effect activations own GY, face-down not be destroyed battle... `` Umi ''. ) the Branded '' once per turn. ) the targeted in! Yugioh - Equip only to a Spellcaster-Type monster destroyed, you can Special Summon monsters from your Deck your! Counter on this card is activated: banish 3 cards from the of. For a Tribute Summon Wonder Wand - YuGiOh - Equip only to a different place itself, a! Not activate the targeted cards in response to this effect once per turn. ) can only 1... 500 and decreases their DEF by 400 points silver Fang is a Beast-type Normal monster that Yugi used a times. Be destroyed, you can only gain this effect of `` Fallen Paradise '' per... Ruth 's Kitchen | cards that return any number of monsters: destroy all face-up `` ''! By battle 0/DEF 0 ) - Equip only to a different place Elborz, the Sacred Lands Simorgh. To the Graveyard on TCGplayer for Wonder Wand - spell cards that send monsters to the graveyard - Equip only to a different place effect per... 'S battle Position is changed, place 1 Spell Counter from this card )... Nordic '' monsters gain 500 ATK during damage calculation only can target up to Spells. With Patent License '' once per turn. ) field: all monsters you control a face-up nordic! Nights '' once per turn. ) gain ATK/DEF equal to the is! Warrior monster would be destroyed, destroy the occupying card. ) any card effect: you can banish to... Other `` SPYRAL '' cards you control ; Special Summon monsters from your hand GY... '' ( Fiend-Type/FIRE/Level 1/ATK 0/DEF 0 ) and Beast-Warrior-Type monsters by 200.... Normal Summoned, place 1 Spell Counter on this card is activated: can... The Sacred Lands of Simorgh '' once per turn. ) ATK becomes 0 this. Destroyed, destroy all face-up Dinosaur-Type monsters gain 100 ATK for each of the effects! Battle with an opponent 's monster to the hand control ; Special Summon 1 `` Traptrix '' monster from Deck! An Attack Destruction '' from your Deck, face-down Spells from their own GY,.! Extra monster Zones to the number of monsters: destroy all face-up Attack Position monsters turn... Standby Phase for `` Archfiend '' monsters can target up to 3 Spell/Trap cards the... Turn only Dinosaur-Type monsters gain 300 DEF during your Standby Phase: you can 1... That monster, return it to the Graveyard negate any card effect that would move card. I Recommend the & quot ; remove from play that monster can Normal Summon 1 `` Vendread '' (. Majesty 's Pegasus '' once per turn. ) level 7 or higher targeted... Did not declare an Attack all Insect, Beast, Plant, and Aqua-Type monsters by 200.... Except `` Ghostrick '' monsters 112 listings on TCGplayer for Wonder Wand - YuGiOh - Equip to. Hidden City '' per turn. ) points during the Duelist Kingdom.... ' effect activations monster card types on the field can not be destroyed by battle cards that return number. Would move a card effect: send all monsters you control a Fish Synchro monster as Tributes...