If you attempt to complete the ritual to destroy the phylactery, youll receive 250 XP, destroy the body, and receive a Talisman of Pure Good, as well as points towards the Lawful and Good alignments. Most of the dialogue options here will lead to fights, though, which isnt necessarily a bad thing. If you like, you can speak to Vaszil at the docks and get going immediately, but there are some new side quests for you to perform. You have one choice to make here: accept the siblings offer to help you fight against the army of spirits (which nets you 2,000 XP and a loss of influence with Kaelyn) or letting them free of their promise, which gets you a 6 point influence gain, 2,000 experience, and no helpers during the fight against the spirits; Efrem will also give you his stag helmet, which has some very nice stats on it: +4 AC (Deflection), +4 Constitution, Freedom of Movement, and Divine Resistance 10/-. Its heady stuff - eating a dead gods soul? Gonna start playing NWN2 recently.and I'm thinking on what makes an optimized, and most importantly, enjoyable character. If you head up into the northern hills, youll find a group of Durthans that apparently look forward to eating you, or something. Hell take damage, but wont die. to whomever holds it in their inventory. For example, you can get a +2 +1d6 acid longsword very early on. I'm trying not to dead-end myself more than I already have. Gann can cast Recall Spirit, so thats taken care of. Siding with Yurkov is a good action; allying yourself with Ferala is bad. Araman and his cronies are tough, so be sure to call in some backup before approaching. You can also cast buff spells on the golem, so be sure to load it up with Stoneskin, Barkskin, Spiderskin, and so on. Bloody ass you all, I love The Wheel of Time series https://teespring.com/stores/the-wheel-of-time-tshirt, This game runs better on Linux than Windows 10. Lena: Lena puts you in the ring with a few of her berserkers. Youll gain the Shadow Mulsantir and Prodigal Daughter journal entries. Every five minutes, you'll be able to change yourself to the Ravenous Incarnation, which effectively polymorphs you to an all-devouring evil creature. If you insinuate that his charm and wit were what imprisoned him, hell like that. Okku's gotta go because you *must* have the Heart of Rashemen. If you manage to suppress your addiction, however, your craving will reduce and you wont drop in spirit energy by as much as you would otherwise. This is the time when your romance plots with any of the characters in your party will come to fruition. This is a side quest that will tie into the main storyline. Sergei will be very tough, as every attack he uses seems to hit critically if it hits at all, and most of them will, even if you have a very large AC bonus. The death of the elemental will cause the Skein to begin to collapse. Djafi will give you a nice set of bracers for Safiya, and you can find a Lyonsbane Ring in a vase in the entry hall; give it to your most powerful character and use it to Resurrect fallen party members if anything goes wrong. You have some options here: you can simply attack Gawatha, if you wish, which will net you some experience, gold, and a peculiar piece of medium armor. Either way you go, the Founder will give you the true Silver Sword of Gith, which will be a pretty powerful weapon to put in the hands of anyone who can use it. So I hope the ppl here can forgive me my question and still help me. Ask him about the experiment that hes researching, and youll discover that Nefris was working with chaos theory, of a sort; she was trying to separate two rooms full of Mephits into their respective races. When Khai is dead, a lengthy dialog with Safiya will ensue. You may be able to pass the ritual that Lena gives you, but the others will probably be off limits, even to very powerful fighters. You cant engage in any savegame reloading trickery, since the game is reset randomly whenever you begin a new round. The journey here will likely have sapped your spirit energy by a decent amount, so if you need to feed, head to the beached corpse on the beach here; therell be a horde of spirits that pop up when you near it. Loot the Letter from Ivin Borsk off of Ivins body when he dies, then head back to the Sloop and rest up. As a note, there are a ton of soul housings in the repository itself, but you can only check out one at a time. Then, start a new Mask of the Betrayer campaign, hit Select Character, then browse to the name of the character that you just exported. Other new feats include Satiate, which can let you avoid death by feeding upon your experience points (which you should never have to use if you manage your spirit energy correctly), and Provoke Spirits, which will let you cause all nearby spirits to become hostile to you, thus making it easier for you to Suppress for big spirit energy gains. They have his soul, but require a decent amount of goods in exchange for it: 50,000 gold and three souls of the students of the academy. Kelemvor is unable to intervene in your quest. Apart from that, her next feats will probably start getting into the Epic levels, so you can continue to give her Epic Wisdom, if you like, or simply start letting her learn the Epic spells that become available to you. It's up to you to find new friends, explore the new portion of the world that has been opened to you, and attempt to find the reason you've been cursed, and hopefully eliminate it before it overwhelms you. If you buff yourself properly before the fight and summon helpers, they should go down quickly. Therell be five rounds that you have to fight through to reach the end, with each getting progressively more difficult. Windelhelm: If you like listening to people talk, then you can step into the fray between Windelhelm and Enzibur in his dreamscape. Even with his extra casts per day, you can still run through your Heal spells pretty quickly, so you may want to use healing kits and increase his Heal skill after Spellcraft and Concentration. Thatll earn you a quick 1500 XP. Ferala will drop the Grasp of Earth heavy armor when killed. The next place youll visit is a prison, where three souls are trapped. OOM has some problems, you see; he's invisible to everyone but the main character, so if your character can't cast spells, other characters aren't going to be able to buff him or heal him. Youll be told that there are two ways to escape from the barrow: you can either bash the bear skeleton bones in the middle of this room to anger the spirits, then defeat them; or head to the northeastern corner of the barrow to reach the Pool of Offerings. It seems powerful, but since our main character was a scythe weaponmaster, we didnt really have much chance to use it. So long as Okku isnt in your party, its a pretty simple procedure (theyll refuse to speak with you if he is). With +12 strength, it should put most characters over the top, although our weaponmaster already had 24 strength even before equipping it. There are also a bunch of dirt mounds in the city, so feel free to loot those as well. Useful, but you probably already have Safiya casting Mass Bulls Strength, Mass Eagles Splendor, and the other mass buff spells after you rest, and the bonuses wont stack. Like NWN2, MotB crafting will upgrade previous enchantments on items (replace them) if they are of the same type (e.g., fire damage 1d6 can be upgraded to fire damage 2d6). Most of the time you'll be granted the True Seeing feat, which will let you ignore the concealed nature of most spirits and hit them more readily, while you will start to fade away yourself, gaining the Concealed ability. So it is true that ranged weapon fighters have a big disadvantage in MotB compared to melee fighters. After inquiring about the golem, tell Safiya to resurrect it (just say "Do it, then"), and youll gain some influence with her and will be able to add the golem to your group. If youre looking for a lot of Evil points, complete the ritual and fight the whole gang. Kill them both, then grab the Mask Fragment (The Wall) from Bishops hand. Some of the doors are trapped, so be careful when having Kaji pick the locks and heading inside. It would appear that Okkus oath to the previous spirit-eater involved taking him to the chamber where you began the game: the runes there were intended to trap the curse inside of you. Youll have to take out the bear spirits. You'll encounter a smaller cast of supporting characters in Mask of the Betrayer and, as before, you'll be able to select three of them to journey with you. Everyones out to get you! The five spellcasters here are each individually decent enough, but against a full party they wont be able to stand much of a chance, although they may get lucky with an AOE spells and damage all of your party, so keep the heals at the ready. The products discussed here were independently chosen by our editors. If you have Gann in your party, then feel free to go crazy with Sunburst spells; Kaelyn will obviously want to go ahead and use Turn Undead to try and make a dent in these guys. Head through the new portal, either way, to move on to Act III. If you do, hell fall easily; he casts some buffing spells, but he wont be able to do much against the damage youre probably outputting at this point. When it joins your party, OOM is a rogue character, but presumably it can switch to become a warrior or another type of character based on leveling or your influence gains. This guy will be a big help against Akachi if you can cast Epic Gate. 13 Fortify Stamina Stamina is the best friend of any heavy attack character. It prevents the target from acting, though, so its less useful in combat than the regular Heal spells. Some spirits, such as the ones outside of Mulsantir, are neutral to you, so if you wish to absorb their souls, you'll have to Provoke them into attacking you. When youre done, loot the bodies and return to the exterior area of Mulsantir. Youre unable to use any abilities or command your teammates while polymorphed, however, so be careful when you use it. This isnt a quest, but if you speak to the Shou family outside of Mulsantir, theyll explain that Okku and his army crushed their cart while they were passing into town. Immunity to Knockdown, Mind affecting, negative level, ability decrease, poison, disease, slow, movement speed decrease, paralysis, entangle, critical hits, stun, sneak attacks; immunity to evocation, illusion and necromancy and permanent immunity to spells level II and below. If you can survive a rest and need to rebuff, you may want to do that now. It takes a couple rounds to reach its full effect, but actually heals for more damage than a full Heal spell (180 points vs. 150). If you have Safiya in your party, try to have her cast Mind Blank on the party before heading inside. Youll find two items there: a Large Charred Branch, and a set of Bark Cinders. Count Crowroost: On the Shadow plane side of the beach here, a small imp stands guard over a coffin. Handy in a pinch, although with proper management you should never have to use it. That will cause ghosts to appear. To prevent it from heading your way, you may want to engage in the dialogue with him, then simply turn around and run backwards out of the room, perhaps after summoning a monster or two. As the auto-save before the last teleporter indicates, theres a tough fight coming. Nefris is dead, but her tower here in the school may hold some clues as to what she was up to. Crafted items . Unfortunately, we werent able to enter either of the rooms at the end of the hallway. Base Weapon Enchantment +1 through +5 will work on ranged weapons but most other enchantments will not. If you examine the locked door in the northeastern corner of the room here, youll find that its locked, with room for four soul housings in it. With that done, examine the nearby Sacred Pool. If you select the first option (about not laying a hand on Safiya), theyll attack you. 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